
It includes all the previously released DLC, which means more missions, weapons, hats, and most importantly, an additional character whose existence actually ties into SteamWorld Dig 2. You’re probably wondering what the “Ultimate Edition” is all about. And you can always lower or raise the difficulty to one of five levels if you desire. Sure, there are moments where I felt overwhelmed by enemies, especially during tough boss fights, but that only made it more satisfying when my crew pulled through. Nevertheless, the game has a consistent challenge level. You don’t lose when the countdown hits zero, but the threat level rises, surrounding you with enemy reinforcements. Additionally, some missions have turn limits. For instance, you’ll eventually deal with shielded enemies and annoying automated turrets.


At least later areas mix it up with added elements and different objectives. There is some randomness with the procedurally generated map design, but the gameplay never truly changes. As fun as the game is, it can wear thin over the 40+ missions and 10+ hours of playtime, and that’s without three-starring every mission and exploring New Game+. In truth, the excellent feedback loop is what kept me invested. They’re merely cosmetic, but still…hats! Additional hatboxes are included in the Ultimate Edition. And it must be said that you can equip your Steambots with fun hats. To recruit crewmates, you must perform well on missions and have enough water – the in-game currency – but it’s worth it to have another face out on the field. I enjoyed equipping new weapons and utility items that I gained from diligently scouring each ship. On that note, the progression system of obtaining weapons, collecting loot, and leveling your Steambots for skills is addictive. Per mission, you bring about three characters in, each with a different weapon specialty, so the game gives you ample opportunity to test out which loadouts you like. Aside from the standard handgun, there are sharpshooter weapons that sport a handy laser sight, heavy blasters that are balanced with a friendly fire limitation, and other guns that fire in bursts or pierce through obstacles. There are an impressive amount of weapons, though most fall into one of several types. Not only are you given freedom to make amazing long-range shots, but with factors like unsteady firing hands and angled walls, combat requires skill over random number crunching. Seriously, the potential for trick shots made me do robotic fist pumps. I found myself patiently weighing every option and utilizing the 2D layouts, which helped immensely when ricocheting bullets behind the enemy. Also, because of the turn-based nature, you have all the time in the world to perfect your shots. First, unlike Mario + Rabbids or Fire Emblem’s top-down maps, SteamWorld Heist features 2D stages: a design decision that makes the aiming process more akin to Metroid.

Shooting doesn’t come naturally to me in games, but I felt comfortable here for a number of reasons. Once you’re in position, you manually aim your gun to fire. Characters can only travel a certain distance before they must make a move, whether shooting foes or opening doors, but you can sprint further at the cost of your turn action, creating an effective risk vs. You and the opposing team take turns moving all your pawns in an effort to fulfill your mission requirements. Within the strategy genre, SteamWorld Heist plays out more like XCOM or Worms. A unique blend of sidescrolling and turn-based strategy. But for the most part, the story plays second fiddle to gameplay. A bigger plot unfolds beyond claiming your “space turf,” and it’s charmingly told through old-timey newsreels. In each mission, you plunder a ship for treasure, destroying enemy Steambots in the process. You play as Piper Faraday, captain of a ragtag crew of space pirates known as Cowbots. SteamWorld Heist doesn’t even take place on the same planet, instead taking the action to space. Here’s the Video Version for your viewing pleasure!
